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		<title>Reflex at 360&#124;Flex</title>
		<link>http://xtyler.com/code/310</link>
		<comments>http://xtyler.com/code/310#comments</comments>
		<pubDate>Fri, 12 Mar 2010 16:41:05 +0000</pubDate>
		<dc:creator>xtyler</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[Design Code]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
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		<guid isPermaLink="false">http://www.xtyler.com/?p=310</guid>
		<description><![CDATA[Reflex was finally demoed for the first time at the recent 360&#124;Flex Conference. This new component framework is familiar to the Flex Framework in features and use though it is completely independent. Reflex extends the Flash Player through composition adding &#8230; <a href="http://xtyler.com/code/310">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>9</slash:comments>
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		<title>Flash Layout Engine in Reflex</title>
		<link>http://xtyler.com/code/296</link>
		<comments>http://xtyler.com/code/296#comments</comments>
		<pubDate>Tue, 16 Feb 2010 22:25:19 +0000</pubDate>
		<dc:creator>xtyler</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.xtyler.com/?p=296</guid>
		<description><![CDATA[As a component platform Reflex is built on a foundation of core libraries and utilities. Because of the unique culture of the project most of these solutions are independently useful to the Flash developer. Its layout engine is one of &#8230; <a href="http://xtyler.com/code/296">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>18</slash:comments>
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		<title>Reflex: Rethinking Component Design</title>
		<link>http://xtyler.com/code/280</link>
		<comments>http://xtyler.com/code/280#comments</comments>
		<pubDate>Fri, 05 Feb 2010 22:14:49 +0000</pubDate>
		<dc:creator>xtyler</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[MXML]]></category>
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		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.xtyler.com/?p=280</guid>
		<description><![CDATA[So is the title of the upcoming 360&#124;Flex presentation on Reflex, a toolkit for Flash developers that has been in the works. The conference in March will finally mark its début: With the emergence of so many new technologies it &#8230; <a href="http://xtyler.com/code/280">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Flight {heart} 360&#124;Flex</title>
		<link>http://xtyler.com/code/245</link>
		<comments>http://xtyler.com/code/245#comments</comments>
		<pubDate>Thu, 14 May 2009 20:23:05 +0000</pubDate>
		<dc:creator>xtyler</dc:creator>
				<category><![CDATA[Components]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.xtyler.com/?p=245</guid>
		<description><![CDATA[I just got word that I can pick up our Flight t-shirts on Friday. Provided by ZenPrint these bad boys were designed by Bryant Robertson specifically for the 360&#124;Flex Conference (if you haven&#8217;t registered yet you better get tickets). The &#8230; <a href="http://xtyler.com/code/245">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Finally! Undo in Flash/Flex TextFields</title>
		<link>http://xtyler.com/code/163</link>
		<comments>http://xtyler.com/code/163#comments</comments>
		<pubDate>Wed, 11 Feb 2009 21:10:30 +0000</pubDate>
		<dc:creator>xtyler</dc:creator>
				<category><![CDATA[Components]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flight]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.xtyler.com/?p=163</guid>
		<description><![CDATA[One of those things that the browser has built in that you wish would just work in Flash &#8211; a simple TextField undo &#038; redo. My brother recently released a really slick solution to the problem. It isn&#8217;t a UI &#8230; <a href="http://xtyler.com/code/163">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>3</slash:comments>
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		<title>AS3 Button Behavior Made Easy</title>
		<link>http://xtyler.com/code/112</link>
		<comments>http://xtyler.com/code/112#comments</comments>
		<pubDate>Fri, 30 Jan 2009 01:18:19 +0000</pubDate>
		<dc:creator>xtyler</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[Design Code]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.xtyler.com/?p=112</guid>
		<description><![CDATA[I posted a rant on &#8220;releaseOutside&#8221; earlier this month &#8211; finally, here is the example and the code for making anything a Button in ActionScript 3. I&#8217;ve also added some really nice features since then. I realized after venting about &#8230; <a href="http://xtyler.com/code/112">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>9</slash:comments>
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		<title>Dynamic Assigment of AS2.0 Classes</title>
		<link>http://xtyler.com/code/9</link>
		<comments>http://xtyler.com/code/9#comments</comments>
		<pubDate>Mon, 22 May 2006 19:46:08 +0000</pubDate>
		<dc:creator>xtyler</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.xtyler.com/code/9</guid>
		<description><![CDATA[Riddle~ Assigning ActionScript classes to MovieClip library assets has changed the way we develop user interfaces. Components add behavior directly to a display element, combining function with the design. The ability to extend the MovieClip class simplifies relationships and allows &#8230; <a href="http://xtyler.com/code/9">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>1</slash:comments>
		</item>
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		<title>JSFL Slicing for Skin Resizing</title>
		<link>http://xtyler.com/code/8</link>
		<comments>http://xtyler.com/code/8#comments</comments>
		<pubDate>Thu, 18 May 2006 16:50:52 +0000</pubDate>
		<dc:creator>xtyler</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[Design Code]]></category>
		<category><![CDATA[JavaScript]]></category>

		<guid isPermaLink="false">http://www.xtyler.com/code/8</guid>
		<description><![CDATA[Slice-9 has been a beautiful solution to resizing skins but sometimes you&#8217;re restricted to using a pre-8 FlashPlayer. Shortly before the beta of 8 I wrote a couple scripts in JSFL to solve the tedious task of manually slicing my &#8230; <a href="http://xtyler.com/code/8">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>The Problems with Managing Depth in ActionScript</title>
		<link>http://xtyler.com/code/6</link>
		<comments>http://xtyler.com/code/6#comments</comments>
		<pubDate>Wed, 08 Mar 2006 06:49:10 +0000</pubDate>
		<dc:creator>xtyler</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Components]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.xtyler.com/?p=6</guid>
		<description><![CDATA[Riddle~ Is it important to keep track of depths in ActionScript for all of my display assets? It&#8217;s something extra to worry about, but there&#8217;s always the danger of killing something by overwriting the depth. It&#8217;s also important to have &#8230; <a href="http://xtyler.com/code/6">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>3</slash:comments>
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