Flash Layout Engine in Reflex

As a component platform Reflex is built on a foundation of core libraries and utilities. Because of the unique culture of the project most of these solutions are independently useful to the Flash developer. Its layout engine is one of Reflex’s profitable solutions and can structure the visual flow of any member of ActionScript’s display list.

The following demo illustrates one of the default layout algorithms in Reflex, named Dock (notice the minimal use of containers used to achieve the structure). Click and drag to resize:
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Reflex: Rethinking Component Design

So is the title of the upcoming 360|Flex presentation on Reflex, a toolkit for Flash developers that has been in the works. The conference in March will finally mark its début:

With the emergence of so many new technologies it is an exciting time to be a developer. Embracing the spirit of advancement, Reflex was created to extend the Flash Platform with a component toolset worthy of its industry. Reinventing the features of Flex for the creative workflow, Reflex enhances the Flash Player (rather than abstracting it) to meet the demands of next generation applications and devices. Come be among the first to see what Reflex can do and learn about its unique architecture, the details of the project, its goals and its future. (session description)

The presentation will begin at 1:00pm on Tuesday, the 9th of March. Right after lunch. Be sure to come early for a good seat.