Freelance to Indie Games
Revolv without an e has been my freelancing label over the last 3 years, for tax purposes, and for the cool logo (thanks Ross). Under the label I continue to work on many amazing projects with very talented people. About a year ago I decided to do something I didn’t think I could, or should: [...]
Reflex at 360|Flex
Reflex was finally demoed for the first time at the recent 360|Flex Conference. This new component framework is familiar to the Flex Framework in features and use though it is completely independent. Reflex extends the Flash Player through composition adding a robust layout, skinning, a component suite and an MXML workflow. Probably the most unique [...]
Flash Layout Engine in Reflex
As a component platform Reflex is built on a foundation of core libraries and utilities. Because of the unique culture of the project most of these solutions are independently useful to the Flash developer. Its layout engine is one of Reflex’s profitable solutions and can structure the visual flow of any member of ActionScript’s display [...]
Reflex: Rethinking Component Design
So is the title of the upcoming 360|Flex presentation on Reflex, a toolkit for Flash developers that has been in the works. The conference in March will finally mark its début: With the emergence of so many new technologies it is an exciting time to be a developer. Embracing the spirit of advancement, Reflex was [...]
She’s a Modern Woman
My daughter, the newest Mac addict. She’s pretending to work like her dad.
Custom Binding Released!
Delivered as promised. It has a smaller memory footprint, a faster clock-speed and, best of all, it’s 100% weak-referenced. Data binding is supposed to be light and unobtrusive. Now you can have the smallest ActionScript 3 binding available, released as a component of the open source Flight Framework. Flight’s data binding is powerful and simple, [...]
Finally! Undo in Flash/Flex TextFields
One of those things that the browser has built in that you wish would just work in Flash – a simple TextField undo & redo. My brother recently released a really slick solution to the problem. It isn’t a UI component – it sits above the display list and works with all types of Flash [...]
Flight Framework: Early Beta.
It isn’t easy for me to release code that isn’t finished, so I’ve had many projects come and go without ever seeing the light of day. But not Flight, not this time. I’ve posted about Flight before: it’s a simple and powerful application framework in ranks with Cairngorm and some of the newer frameworks. Here’s [...]
360|Flex: Speaking on Undo & Redo
And such a nice conference! I’m pleased to say that I will be speaking at the best conference around for Flex and Flash developers. The presentations at this conference have real depth for developers, and this year looks like a great lineup: the schedule. My topic is on a subject I’ve dealt with frequently. Over [...]
AS3 Button Behavior Made Easy
I posted a rant on “releaseOutside” earlier this month – finally, here is the example and the code for making anything a Button in ActionScript 3. I’ve also added some really nice features since then. I realized after venting about dragOver, dragOut, and releaseOutside that, unless you built custom components in ActionScript 2, you probably [...]